By what name do you wish to be known? abe Password: MOTD * Type 'HELP' for help. See also 'HELP RULES' for the rules. * Mud School! New players (or old players with new characters) start in Mud School for introduction to Mud and basic equipment. See 'HELP SCHOOL'. Be sure to train your WIS (more practices) and CON (more hp's) at Mud School. See 'HELP TRAIN'. * The rules are strictly enforced here. It is your duty to read and then follow all rules, whether you are a newbie or a longtime player. See HELP RULES and other help files referenced there. Ignorance of the rules will not be accepted as an excuse! * Roleplaying is required, too. Please see HELP ROLEPLAYING. Proper RP name is required. * Mud email address changed to ilkka.kosunen@pp.inet.fi * Check 'NEWS' for latest changes/additions/corrections. Press RETURN to continue: Welcome to NetherWorld. May your journey be Perilous! A Hilly Road [Exits: north east] Again, the road twists with the contours of the hills. If you go east, you will be heading back to Elk Rapids. Meanwhile, the road also goes northwards, deeper into the hills. You have 5 new notes waiting. <422hp 100m 578mv - 21/out>were What command is that? <422hp 100m 578mv - 21/out>n wherPath to the Mansion [Exits: north east south] You are approaching the gates of a large manor. You can just see the roof of the mansion over the top of the gate and fence that surround the entire manor. A small crowd of villagers is here, shouting angrily at the gates and waving various farm tools and torches. They do not look terribly dangerous, but they do eye you suspiciously since you are obviously not from their village. A villager stands here, staring at the gates and waving a torch. A villager stands here, staring at the gates and waving a torch. A villager stands here, staring at the gates and waving a pitchfork. A villager stands here, staring at the gates and waving a pitchfork. <422hp 100m 568mv - 21/out>e Players near you: Abe Path to the Mansion (pk) Gank The Animal House Freya The Animal House Surma The Animal House Hai The Animal House <422hp 100m 568mv - 21/out>n Eternaty chats 'I live in georgia' <422hp 100m 568mv - 21/out> Standing in Front of the Gates [Exits: north east south] One of the largest gates you have ever seen looms over you. It is constructed of black wrought iron and has several sharp points jutting up way above your head into the air. Obviously very sturdy and incredibly heavy, the gate does not sway even an inch when the wind blows through it and you wonder if it can even be opened. The massive column which the gate is anchored to shines like glassy black marble but upon closer inspection it is actually soft and spongy to the touch. You see a small, boxlike opening in the column about shoulder level, and something inside shimmers faintly. There is also a guardtower standing next to the column on the other side of the gate. <422hp 100m 560mv - 21/out>n The Entrance to the Manor's Courtyard [Exits: east south west] The manor's courtyard lies before you. Small scrubby-looking bushes and mostly dead plants line the sidewalks, and unkempt grass grows seemingly everywhere. A guard tower lies directly west and another slightly east, while you see the mansion further off to the north. Other smaller buildings lie to the northeast, possibly guard quarters and what may be a stable. <422hp 100m 556mv - 21/out>e nThe Entrance to the Manor's Courtyard [Exits: north east west] The manor's courtyard lies before you. Small scrubby-looking bushes and mostly dead plants line the sidewalks, and unkempt grass grows seemingly everywhere. A guard tower lies directly east and another slightly west, while you see the mansion further off to the north. Other small buildings lie to the northeast, possibly guard quarters and what may be a stable. <422hp 100m 552mv - 21/out> n Path Through the Courtyard [Exits: east south west] Everywhere you look, flowers and shrubs wilt and droop. Weeds poke up wherever there is a crack, choking all other life around them. Although large, ominous clouds cover the sky above you, everything looks dry and cracked as if baked by the sun. For such a large manor you are surprised that its owners do not take better care of its surroundings. Perhaps they are busy working on other projects? <422hp 100m 548mv - 21/out>eAlas, you cannot go that way. <422hp 100m 548mv - 21/out> Path Through the Courtyard [Exits: east west] More of the same dying plant life line the path, and you see the back of the guardtower directly to your south. If anything, the plants here look to be even more decrepit than the ones you just passed. The weeds are definitely taller and just for a second you thought you saw them glow faintly green. More of the courtyard lies to the east and west. <422hp 100m 544mv - 21/out>n Alas, you cannot go that way. <422hp 100m 544mv - 21/out>e n Path Through the Courtyard [Exits: north east west] Dying plant life stares back at you wherever you look. Drooping and depressing, you can almost hear them moaning and wailing in sorrow. The weeds stand nearly knee high and shimmer with a faint green tinge, seeming to suck the life out of everything else. To your east you see a door leading into a dilapidated shack which appears to have a light on inside. The courtyard continues to the north and west. <422hp 100m 540mv - 21/out>openPath Through the Courtyard [Exits: north south] You notice that the plant life is looking gradually worse, the weeds are definitely getting taller, and the glowing green tinge is beginning to get brighter. What could make plants die and weeds glow? The path continues to the north and south while bushes block your way to the west. To the east is a small shack that looks ready to fall over, and an outrageous number of flies swarm in and out through cracks in the walls in a nearly continuous flow. <422hp 100m 536mv - 21/out> You hear something's death cry. <422hp 100m 536mv - 21/out> e Artemis chats 'we know etern' <422hp 100m 536mv - 21/out>e Ok. Enigma chats 'like i said' <422hp 100m 536mv - 21/out>The Animal House [Exits: west] An incredible stench lingers thickly here. Several of the strange animals you saw at the gates are here eating, sleeping, or pacing around. A food trough lines the east wall, a tub full of water is against the south wall, and animal refuse covers everything else, explaining the terrible smell. The only way out is the way you came in. ( 2) The corpse of the bunny is lying here. Gank Ku Jikunanee is here, fighting the groundskeeper. Freya is smellin the daisys is here. Surma is MeNtaLly IlL is here. Hai the Superior Master of Fire is here. The groundskeeper is here, fighting Gank. An odd animal with the head of a bunny stands at the gate. <422hp 100m 533mv - 21/in>k gank Your slash *** DEMOLISHES *** Gank! Your slice *** DEMOLISHES *** Gank! Your slash *** DEMOLISHES *** Gank! Gank is stunned, but will probably recover. Hai's hit *** DEMOLISHES *** the bunny! Gank is DYING. <422hp 100m 533mv - 21/in> Your slash *** ANNIHILATES *** Gank! Gank is DEAD!! Info> Gank killed by Abe! The bunny's hit hits Hai. Hai's hit *** DEMOLISHES *** the bunny! Hai's hit MASSACRES the bunny! Hai's hit MASSACRES the bunny! The bunny is DEAD!! You hear the bunny's death cry. Hai gets some gold coins from corpse of the bunny. <422hp 100m 533mv - 21/in>l in corpse Corpse of the bunny contains: Nothing. <422hp 100m 533mv - 21/in> Alamear tells the clan 'dam where could he be where could he be' <422hp 100m 533mv - 21/in> Valek chats 'heh, eternaty is a 6 year old lesbo' The groundskeeper gets corpse of the bunny. <422hp 100m 533mv - 21/in>l in Spenn chats 'woo' <422hp 100m 533mv - 21/in>2.corps Androminie chats 'ahaha' <422hp 100m 533mv - 21/in>e Corpse of the bunny contains: Nothing. <422hp 100m 533mv - 21/in> Hai says 'hmm' <422hp 100m 533mv - 21/in>l in 4. Eternaty chats 'don't knock it cause you could beat you al down IRL' <422hp 100m 533mv - 21/in>corps Spenn tells the clan 'way to go' <422hp 100m 533mv - 21/in>e You do not see that here. <422hp 100m 533mv - 21/in>l Zaraz tells you 'hehe' <422hp 100m 533mv - 21/in> The Animal House [Exits: west] An incredible stench lingers thickly here. Several of the strange animals you saw at the gates are here eating, sleeping, or pacing around. A food trough lines the east wall, a tub full of water is against the south wall, and animal refuse covers everything else, explaining the terrible smell. The only way out is the way you came in. The corpse of Gank is lying here. ( 2) The corpse of the bunny is lying here. Freya is smellin the daisys is here. Surma is MeNtaLly IlL is here. Hai the Superior Master of Fire is here. The groundskeeper is here, trying desperately to save his precious plants. <422hp 100m 533mv - 21/in>l <422hp 100m 533mv - 21/il in co Alamear tells the clan 'woo' <422hp 100m 533mv - 21/in>rpse Corpse of Gank contains: (Glowing) a war banner a sub issue sword ( 2) a pair of bifocals ( 2) (Glowing) (Humming) a garnet ring ( 2) a mud school diploma a pair of sub issue gloves a pair of sub issue sleeves a sub issue bracer ( 3) the blue balloon a bag a cloak of storage the lizardskin ( 2) the animal collar ( 2) an opal ring ( 2) a pink ice ring the strongman's bracers the standard issue vest a linen robe ( 2) (Glowing) the golden dagger the standard issue shield (Glowing) combat plate a hairpin ( 2) a silver choker the Thain's girth the red balloon ( 2) a buffalo water skin a big pot pie ( 2) (Glowing) a golden band ( 2) a thin two-handed sword the lion's mane (Glowing) combat boots ( 2) a bright silver bracer some gold coins <422hp 100m 533mv - 21/in>get thin corpse You get a thin two-handed sword from corpse of Gank. <422hp 100m 533mv - 21/in>! You get a thin two-handed sword from corpse of Gank. Eternaty chats 'no' <422hp 100m 533mv - 21/in>w Artemis chats 'yeah okay there big guy' <422hp 100m 533mv - 21/in>s Path Through the Courtyard [Exits: north east south] You notice that the plant life is looking gradually worse, the weeds are definitely getting taller, and the glowing green tinge is beginning to get brighter. What could make plants die and weeds glow? The path continues to the north and south while bushes block your way to the west. To the east is a small shack that looks ready to fall over, and an outrageous number of flies swarm in and out through cracks in the walls in a nearly continuous flow. <422hp 100m 530mv - 21/out>Path Through the Courtyard [Exits: north east west] Dying plant life stares back at you wherever you look. Drooping and depressing, you can almost hear them moaning and wailing in sorrow. The weeds stand nearly knee high and shimmer with a faint green tinge, seeming to suck the life out of everything else. To your east you see a door leading into a dilapidated shack which appears to have a light on inside. The courtyard continues to the north and west. <422hp 100m 526mv - 21/out> Gank tells you 'fuck you dick sucker' <422hp 100m 526mv - 21/out>s Alas, you cannot go that way. You need to feed soon. Your body grows weak. <422hp 100m 578mv - 22/out>where w Players near you: Abe Path Through the Courtyard Freya The Animal House Surma The Animal House Hai The Animal House <422hp 100m 578mv - 22/out>Path Through the Courtyard [Exits: east west] More of the same dying plant life line the path, and you see the back of the guardtower directly to your south. If anything, the plants here look to be even more decrepit than the ones you just passed. The weeds are definitely taller and just for a second you thought you saw them glow faintly green. More of the courtyard lies to the east and west. <422hp 100m 574mv - 22/out>w s s Path Through the Courtyard [Exits: east south west] Everywhere you look, flowers and shrubs wilt and droop. Weeds poke up wherever there is a crack, choking all other life around them. Although large, ominous clouds cover the sky above you, everything looks dry and cracked as if baked by the sun. For such a large manor you are surprised that its owners do not take better care of its surroundings. Perhaps they are busy working on other projects? <422hp 100m 570mv - 22/out>sThe Entrance to the Manor's Courtyard [Exits: north east west] The manor's courtyard lies before you. Small scrubby-looking bushes and mostly dead plants line the sidewalks, and unkempt grass grows seemingly everywhere. A guard tower lies directly east and another slightly west, while you see the mansion further off to the north. Other small buildings lie to the northeast, possibly guard quarters and what may be a stable. <422hp 100m 566mv - 22/out> The gate is closed. <422hp 100m 566mv - 22/out>The gate is closed. <422hp 100m 566mv - 22/out>w The Entrance to the Manor's Courtyard [Exits: east south west] The manor's courtyard lies before you. Small scrubby-looking bushes and mostly dead plants line the sidewalks, and unkempt grass grows seemingly everywhere. A guard tower lies directly west and another slightly east, while you see the mansion further off to the north. Other smaller buildings lie to the northeast, possibly guard quarters and what may be a stable. <422hp 100m 562mv - 22/out>s s Standing in Front of the Gates [Exits: north east south] One of the largest gates you have ever seen looms over you. It is constructed of black wrought iron and has several sharp points jutting up way above your head into the air. Obviously very sturdy and incredibly heavy, the gate does not sway even an inch when the wind blows through it and you wonder if it can even be opened. The massive column which the gate is anchored to shines like glassy black marble but upon closer inspection it is actually soft and spongy to the touch. You see a small, boxlike opening in the column about shoulder level, and something inside shimmers faintly. There is also a guardtower standing next to the column on the other side of the gate. <422hp 100m 558mv - 22/out>sPath to the Mansion [Exits: north east south] You are approaching the gates of a large manor. You can just see the roof of the mansion over the top of the gate and fence that surround the entire manor. A small crowd of villagers is here, shouting angrily at the gates and waving various farm tools and torches. They do not look terribly dangerous, but they do eye you suspiciously since you are obviously not from their village. A villager stands here, staring at the gates and waving a torch. A villager stands here, staring at the gates and waving a torch. A villager stands here, staring at the gates and waving a pitchfork. A villager stands here, staring at the gates and waving a pitchfork. Gank tells you 'you're gonna die' <422hp 100m 550mv - 22/out> Slider chats 'come get some then big bow' <422hp 100m 550mv - 22/out>A Hilly Road [Exits: north east] Again, the road twists with the contours of the hills. If you go east, you will be heading back to Elk Rapids. Meanwhile, the road also goes northwards, deeper into the hills. <422hp 100m 540mv - 22/out>save Ok. Artemis chats 'fight the power etern' <422hp 100m 540mv - 22/out>qui Slider chats 'err boy' <422hp 100m 540mv - 22/out>t The Wheel of Time turns and Ages come and go, leaving memories that become legend. - Robert Jordan Fare ye well!