<-- BEGIN CAPTURE --> The Fjord [Exits: north south west] You are sailing up a typical fjord, with high cliffs around you, topped by large trees that almost scratch the sky far above you. You still can hear the sounds of the ocean to the south, while the north is covered with an ancient, solemn silence. You may continue down the fjord to the north and west, or you can return to the ocean a short distance south of here. <911hp 369mv 20t>where Players near you: Strychnine The Fjord (pk) Northstrike Before the Idol (pk) Zedek Before the Idol <911hp 369mv 20t>s On the Ocean [Exits: north east south west] The ocean continues in all directions except to the north where it is fronted by a line of enormous gray cliffs. You see a narrow space through which water flows into the ocean. It may be possible to sail upstream in that direction. <911hp 365mv 20t>sn a You attempt to move silently. <911hp 365mv 20t>You are affected by: Spell: 'sneak' modifies none by 0 for 40 hours. Spell: 'detect invis' modifies none by 0 for 11 hours. Spell: 'armor' modifies armor class by -20 for 10 hours. <911hp 365mv 20t>n The Fjord [Exits: north south west] You are sailing up a typical fjord, with high cliffs around you, topped by large trees that almost scratch the sky far above you. You still can hear the sounds of the ocean to the south, while the north is covered with an ancient, solemn silence. You may continue down the fjord to the north and west, or you can return to the ocean a short distance south of here. <911hp 361mv 20t>n The Fjord [Exits: north east south] You are sailing up a typical fjord, with high cliffs around you, topped by large trees that almost scratch the sky far above you. The water is deep blue in color and ice cold. As before, a powerful silence blankets this coldly beautiful place. From here, you may sail north, east, or south. <911hp 357mv 20t>n The Fjord [Exits: north south down] You are sailing up a typical fjord, with high cliffs around you, topped by large trees that almost scratch the sky far above you. The water is deep blue in color and ice cold. As before, a powerful silence blankets this coldly beautiful place. Interestingly, to the north, the fjord seems to flow through a tunnel. While you can continue to sail both north and south, there is also something about the water here which calls to you.... <911hp 353mv 20t>d You dive into the water. Too bad you can't breathe it! Underwater [Exits: north up] You are deep underwater, and it is ice-cold, painfully so! The only desire you have now is to reach the surface as soon as possible. You have trouble understanding what led you to dive into the water like this in the first place. <911hp 347mv 20t>n Quick! You can feel yourself dying -- get to the surface! <511hp 543mv 21t>Underwater [Exits: south up] You are deep underwater, and it is ice-cold, painfully so! The only desire you have now is to reach the surface as soon as possible. You have trouble understanding what led you to dive into the water like this in the first place. <511hp 535mv 21t>u You emerge from the water. Under the Arch [Exits: north south down] You are surrounded by darkness, as the arched walls tower high above you. Looking more closely at them, you see they have been carved by skilled hands at some time in the distant past. The only light comes from the north, where you can see a city on the opposite side of a bay. <511hp 529mv 21t>hunt northstrike You sense a trail north from here! <511hp 529mv 21t>n Bretraborg's Bay [Exits: north east south] You are in wide bay with deep blue, ice-cold water, and tall trees on the cliffs flanking the bay. To the north you see a small flat valley, where the bay ends at a small city's wharf. Floating gently on the water there are several drakkars, some of which are ready to sail while others are undergoing repairs. Just past the wharf, Bretraborg, the city of Vikings, sprawls across the valley. You sense a trail north from here! <511hp 525mv 21t>n The Wharf [Exits: north east south] You stand on the Viking city's oak wood wharf. Everything is made roughly but durably. You see several drakkars docked here, half-full of different goods -- probably the spoils of the warriors' most recent raid. Some of the crates, bales, and barrels are still scattered about along the wharf. You can hear the barking of dogs, voices, and a host of other sounds coming from the city to the north. A small brook with pure but very cold water runs into the bay. You see a slave carrying some heavy packages. You sense a trail north from here! <511hp 521mv 21t>n The Common Grounds [Exits: north east south west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. You sense a trail north from here! <511hp 517mv 21t>n The Common Grounds [Exits: east south west] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. Looking at the building to the north, you see that a brass sign is on the door and a dragonlike head made from wood is mounted just below the roofline. You sense a trail east from here! <511hp 513mv 21t>e Before the Idol [Exits: north east south west] You stand on a little hill with a huge pillar on the top. The pillar is covered with carved faces and names of ancient gods and goddesses: Odin, Thor, Frej, Idunn, Uull, Thur, Njort, Heimdall, Balde. This place is definitely the center of the city. In each direction you can see large dogs and children playing and wandering Vikings. ( 2) The corpse of a Viking slave is lying here. The steaming turds of a Viking slave assail your nostrils. You sense a trail north from here! <511hp 509mv 21t>n The Common Grounds [Exits: north south] You are in the commons near the center of Bretraborg. In some places you can see some green grass or large stones, but for the most part there simply is hard-packed, bare earth. The houses surrounding this place are essentially big, long, windowless wooden barns, standing only one story tall. All around you, you can see large dogs and children playing and wandering Vikings. The valley is surrounded by high, tree-covered mountains; however, the nearest mountain to the northeast is bare. You can see the back of the common grounds to the north. A Viking child is playing here. A Viking child is playing here. A dog is watching you, stranger. You sense a trail north from here! <511hp 505mv 21t>n The Back of the Common Grounds [Exits: north east south] You are in a more grassy portion of the common grounds. All around you are large dogs and children playing, as well as a number of wandering Vikings. Just past the end of the city to the northeast, you see a huge, barren stone mountain standing out from the other surrounding green, tree- covered mountains. A dog is watching you, stranger. A brave Viking is wandering here. A Viking child is playing here. A dog is watching you, stranger. You sense a trail east from here! <511hp 501mv 21t>e The Back of the Common Grounds [Exits: north east west] You are in a more grassy portion of the common grounds. All around you are large dogs and children playing, as well as a number of wandering Vikings. Just past the end of the city to the northeast, you see a huge, barren stone mountain standing out from the other surrounding green, tree- covered mountains. A dog is watching you, stranger. Zedek the Master of Mind Control is here. 4 images of Northstrike the all around cool guy are here. A brave Viking is wandering here. You see a slave carrying some heavy packages. You've found your quarry!! <511hp 497mv 21t>bs northstrike Your backstab {{{{{{ DECAPITATES }}}}}} Northstrike! Northstrike is DEAD!! Info> Northstrike killed by Strychnine! <511hp 497mv 21t>g trident corpse A brave Viking leaves north. <511hp 497mv 21t> XxXXx chats 'haha' A dog of the North leaves east. <511hp 497mv 21t>g trident corpse You get poseidon's Trident from corpse of Northstrike. <511hp 497mv 21t>cd trident XXxXxX tells you 'nice' <511hp 497mv 21t> A Viking slave leaves west. <511hp 497mv 21t>You donate poseidon's Trident to your clan pit. <511hp 497mv 21t>look in corpse Corpse of Northstrike contains: ( 2) (Glowing) (Humming) a garnet ring a mud school diploma the strongman's bracers the thain girth a ship ( 2) (Glowing) an engagement ring a pair of ornately designed gauntlets ( 2) (Invis) (Humming) a pearl necklace ( 2) (Glowing) the Titanic Bracelet of Virgo ( 2) a copper bracelet a waterfall cloak (Glowing) (Humming) the Luckblade a priestly robe some priestly sandals (Glowing) (Humming) a golden chalice ( 2) (Glowing) (Humming) the diamond bracelet the lion's mane ( 2) (Glowing) a banded ring (Invis) (Glowing) a glittering crystal tiara (Invis) (Glowing) (Humming) a pair of dragonskin leggings a gnarled rat's paw ( 2) a silver choker (Glowing) the Shield of Truth a violet robe ( 2) an elemental bracelet a corsage ( 2) (Glowing) a brooch of life a mithril shield (Humming) a mithril bracer a pair of wire-rimmed spectacles platinum sleeves the platinum girth (Invis) flaming gauntlets ( 2) a small ruby ring a brighty flaming stone (Glowing) a mirror (Glowing) the Belt of Viglejk (Glowing) (Humming) the Paladin's Sword staff of Sanctuary platinum plate platinum leggings platinum boots (Humming) a black leather whip (Glowing) (Humming) a black wyvern hide (Glowing) a cup a buffalo water skin the platinum helmet an extremely sharp and thin sword (Humming) an iron barbed flail ( 2) (Glowing) a dark blue cloak (Glowing) (Humming) a strange energy bow a scroll of recall a pair of muddy boots the butcher's cleaver some gold coins <511hp 497mv 21t> Northstrike chats 'have fun looting all my mage gear' A Viking slave has arrived. <565hp 543mv 22t>w The Back of the Common Grounds [Exits: north east south] You are in a more grassy portion of the common grounds. All around you are large dogs and children playing, as well as a number of wandering Vikings. Just past the end of the city to the northeast, you see a huge, barren stone mountain standing out from the other surrounding green, tree- covered mountains. A Viking child is playing here. A dog is watching you, stranger. A dog is watching you, stranger. A Viking child is playing here. <565hp 539mv 22t>where Players near you: Strychnine The Back of the Common Grounds (pk) Zedek The Back of the Common Grounds <565hp 539mv 22t>e The Back of the Common Grounds [Exits: north east west] You are in a more grassy portion of the common grounds. All around you are large dogs and children playing, as well as a number of wandering Vikings. Just past the end of the city to the northeast, you see a huge, barren stone mountain standing out from the other surrounding green, tree- covered mountains. The corpse of Northstrike is lying here. Zedek the Master of Mind Control is here. <565hp 535mv 22t>/ The High Temple of Solace [Exits: south west up] You are in the northern end of the temple hall in the High Temple of Solace. It is a pleasant building, especially considering how the light streams in through the stained glass windows. To the south of you is the healer, who is waiting to heal your wounds. Large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL (type 'up' to go to MUD SCHOOL.) It is here that one can change his/her hometown with the Enforcer. (White Aura) Avan the Wind Slicer is resting here. Cragon the ice ferret is here. Crom The Dream Sorcerer is here. (White Aura) The Enforcer is here, keeping the peace. <565hp 267mv 22t>chat I told you I was coming for you. You chat 'I told you I was coming for you.' <610hp 522mv 23t>creca xXXXXxXxX XxXxXx [Exits: east south up] After passing through the immense doors, you have entered a sort of reception hall. Unbelievably large when compared to the diameter of the tower, this room is extremely plush. Thick velvet carpets line the floors. Upon the walls hang fine tapestries of many different origins. At the far end of the hall is a massive throne on which the master of this tower might greet his visitors. On either side of the throne several other plush chairs are set. Midway down the hall is a set of cast iron stairs carpeted with the same plush velvet as the rest of the hall. The scent of exotic incense fills the air. <610hp 261mv 23t> Northstrike chats 'and i told u i didn't care' <610hp 261mv 23t> XxXxX tells you 'ha' <610hp 261mv 23t>u xXxX xX XxxXxXX [Exits: up down] The stairway leads up to a room that is even larger than the reception hall. In the center of the room is a lewd statue depicting several men and women with mouths latched on to various body parts. From the places where their mouths meet those parts, a liquid flows and collects at a pool at the base of the statue. Surrounding the statue, thick carpet spreads out in all directions. This scene of opulence stretches as far as you can see. Men and women of all descriptions are lounging about in obvious oblivion to the world around them. When you look around the room, some of them stand out, their eyes more piercing than the rest, their skin a bit more pale. They look at you hungrily and invite you to join their party. Lounging near the fountain is a beautiful young woman the likes of which have only greeted your dreams. She looks you up and down and offers to ease your pain. The donation firepit is in the center of the room. (White Aura) A beautiful woman is here, beckoning you to rest. <610hp 259mv 23t>chat k, well :> I won't pk you anymore. Once was enough. The healer utters the word 'tehctah'. <610hp 259mv 23t> The healer utters the words 'rozar'. <646hp 514mv 0t> You chat 'k, well :> I won't pk you anymore. Once was enough.' The healer utters the word 'nhak'. You feel righteous. <646hp 514mv 0t> <646hp 514mv 0t> The healer utters the word 'tehctah'. <-- END CAPTURE -->